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The Cascade Effect

When Story Mechanics Fail in a Film


by Bill Johnson

In a well-told story, a storyteller introduces a story's promise in a dramatic context suggesting a need for resolution (plot) and fulfillment (story). This introduction of a story's promise cues a story's audience to a story's purpose and direction. By making a story's advance toward resolution of its promise dramatic, a story's plot heightens a story's fulfillment of its promise. Because that promise arises out of an issue of human need - for understanding, to gain acceptance, dealing with loss – a story's audience can be led to feel invested in a story's course and outcome, to be interested in a story's illumination of ideas.

To help writers 'see' the connection between story and plot, I teach people to create a story line and plot line. A story line shows the advance of a story's promise from introduction to fulfillment. It's what a story is about. A plot line shows the rising complications that block a story's advance along its story line in a way that heightens the impact of a story's resolution and fulfillment. A plot is the events of a story set in motion for dramatic effect.

When a story fails to introduce a discernible, engaging, dramatic promise, it sets in motion what I call the cascade effect. Because there's no suggestion of a story's promise, the story's audience focuses more closely on characters for some suggestion of what a story is about. Since struggling storytellers often keep introducing characters to give a story a sense of forward movement, a story's audience has to keep paying attention to new characters, hoping one of them will begin to suggest some point to a story.

When characters fail to set a story into motion, some writers will create what I call artificial events to begin a story. This might be a dramatic scene with intense action, but since the action isn't rooted in what the story is about, these artificial scenes only increase the amount of material an increasingly confused or frustrated audience must traverse looking for meaning.

Since everything characters have to say about these artificial events is generally meaningless – since those events have no real impact on a story's course or outcome and could be removed or changed without affecting a story - an audience is being asked to pay attention to dialogue that serves no point. Paring down this dialogue risks scenes becoming even more obscure.

I see a three step response to such a story. The first step is for a reader to take one mental step back and wonder if the story is as pointless as it appears. If the reader continues and finds more of the same, a second step is to start skimming ahead looking for something that pulls the story together. When that doesn't appear, a third step is to stop reading, or possibly glance to the end just to confirm the writing never quite jells.

I found a great example of what happens when a story goes down this path of obscurity from a student who recommended I break down a Mystery Science Theatre film in class, Pod People, broadcast in 1991. In Mystery Science Theatre, an astronaut and two robots are forced to watch bad movies. To pass time, they heckle the films and throw in funny dialogue, just as in real life, when a film stops advancing in a purposeful, meaningful way that rewards the attention of an audience, a film's audience is left with plenty of opportunities to either start picking out plot flaws, character inconsistencies, or thinking up funny remarks to pass time.

The opening events of Pod People include silent footage of a large alien killing someone and being hunted down by a mob and killed. This alien does not appear in what follows, so I couldn't figure the point of this prologue.

Next a meteorite streaks against the night sky and crashes in a forest. In a cave, what appears to be radioactive raspberry jam from the meteorite glows with menace. Meanwhile two men in the woods at night are surreptitiously hunting for eggs. This introduces two characters in the film, so we have a plot action - they are doing something concrete -- but no suggestion of a story. It's just action. There is the question of what will happen when they find the eggs in the cave.

A young boy who lives with his family in the woods brings one of the eggs home and it hatches and the hatchling grows into Trumpy, a small alien with an elephantine snout. The second egg hatches and becomes another alien that is shot with an arrow by the men in the woods. When the wounded alien comes across someone it considers hostile, it's eyes glow like headlights and people disappear.

The good Trumpy is hidden by the boy. The little boy spends most of the film hiding good Trumpy from his parents. This creates a plot question - will he be able to keep Trumpy hidden - but not a story question. There's also a question of whether Trumpy will turn his high-beams on the kid if the supply of peanuts dries up.

Meanwhile, a band of 60's style teenagers is recording a song in a recording studio. Everyone in the group has a personality, and several of the teens are upset about the band's singer being interested in a new girl. She's invited to go camping with the group.

Everyone in the film has something to do. There's just no collective purpose that would give the story a direction. It's all plot, action, consequences of action that leads to new actions and consequences.

The evil Trumpy attacks the unliked girl in the woods, and the teens flee with her to the house in the woods. Meanwhile, good Trumpy has quite an appetite and the little boy must become more inventive in sneaking him food.

The radioactive raspberry jam continues to glow.

Because there's nothing that connects the story elements other than cause and effect - there's no story line - the only real question left is who will survive to the end of the story.

As the story continues, the teens and adults who have survived encounters with evil Trumpy finally realize another alien is in the house. They want to kill good Trumpy, but the little boy manages to help him get out of the house.

In the climax of the story, good Trumpy escapes.

What might have created a story line to go with all this plot?

The two egg hunters could have mirrored the good/evil split of the two aliens.

There could have been a message about our violence being mirrored back to us; that because the little boy is innocent of violent intent, he doesn't create violent situations.

Even a sly sense of humor about other horror/science fiction films (Army of Darkness) could have provided a subtext for the film.

In terms of being a story, the film is a blank slate.

Putting characters into mortal danger is a fixture in many science fiction and horror films, but having a story to go with the plot makes for a more powerful film.

If you want to avoid the cascade effect, you can start a story with an understanding of what your story is about, or figure it out after you write a script, and rewrite your opening to reflect that. At some point, you need to convey your promise in the opening scenes to avoid the cascade effect.

For example, in Alien, Ripley and the crew of the Nostradamus only belatedly discover that the greater threat to their lives is not the alien on the ship, but a far-off corporation that considers them expendable.

In the sequel, Aliens, Ripley is convinced that going back to the planet where she encountered the alien is the only way to prove the aliens don't exist and thus end her nightmares over what happened on the Nostradamus. But, when she reaches the human colony established on the planet, aliens have taken over. Part of the subtext of the story is that as Ripley fights to save Newt, a little girl, the alien queen also fights to save its offspring. There's also a story issue about corporate greed and humans being expendable if it helps create profits for a predatory non-human corporation. As an audience, we've also been drawn in to care about what happens to the characters in the film.

Alien 3 shows again why a plot that revolves around characters being killed doesn't create a powerful story advancing along a clearly defined story line. This story is set on a religious colony run by ex-convicts, but no one says anything religious or does anything that suggests a religious impulse. The story has a dark, moody atmosphere, and some fine action from the POV of the alien, but it's not a compelling story. There's no clearly defined, accessible issue of human need to give the action a strong, dramatic purpose. Newt is killed during the opening credits. It might have been interesting if she'd survived and some of the hard-bitten ex-convicts had come to care for her and were willing to risk their lives to save her.

In Alien Resurrection, the fourth film in the series, again the main focus is on characters being killed one by one by aliens as they try and escape a space ship before it crashes into Earth. What the story is about – what it means to be human – is introduced near the end of the film. The big plot revelation, that aliens and humans are being cross-bred to help create super-powerful urban fighters for use on Earth, and that the final product of these experiments considers Ripley to be its mother, happens in a void. There's resolution, but no fulfillment, no rising sense of urgency around the fulfillment of the story's promise.

To help people avoid the cascade effect, I prod people to see what a story being about as existing on a continuum. On one end of the scale is obscurity that will set off the cascade effect. In the middle of the scale is being 'on the nose,' too obvious. Pushing past obvious is dramatically suggestive.

In Aliens, for example, if Ripley simply brooded about what happened in the previous story - the character looking out the space station window shot - if she didn't have much of a response to the hearing that finds no credible evidence for the existence of the alien, it would be hard to see where the story is going.

If at the conclusion of the hearing Ripley stands and announces, "The only way I can get over my nightmares is to catch the first ship going back to that planet. Give me a few marines and I'll take care of the problem," this would be too obvious.

Instead the opening of the story is suggestive, with a salvage crew finding and rescuing Ripley and being surprised that she is still alive. In the following hearing, when she makes her case for what happened in the previous story and how her crewmates where killed and the Nostradamus destroyed, the hearing concludes when she's told that a colony has long been in place on the planet where she insists the aliens can be found. That's why no one accepts her account. Then it comes out that Ripley is being torn apart by nightmares of the alien. Going back to the planet is held out as a way that she can get over her nightmares in a protected environment.

When the marines arrive, they find the colony destroyed. When a combat mission goes awry, Ripley steps forward to save the survivors. Ultimately she must battle the corporate drone sent to once again bring back a living alien.

Aliens is a powerful horror film.

Whether low or high budget, a well-conceived story is part of the foundation for a powerful film. That some people manage to intuitively wing their way through a project to a good outcome with or without a script won't save an accidentally obscure story that sets up a cascade effect. That some people deliberately aim for being obscure or dramatically suggestive in an elusive way is different than being obscure from not knowing how to avoid being too obvious.